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77 total results found

Faith & Religion - Old

From the History Books Gods & Religion

In the realms of the Nexus, there are essentially five distinct religious positions which a character can hold. Each of these positions represents a different aspect of society, and will be explained here.   1. Faithful The Faithful are by far the largest p...

History of the Dwarfs

From the History Books Historical Archives of Altin

Dwarvengate King Nor't Shansor looked out from the shadows of the cave's mouth, down to the slopes below where a swarm of dread beasts spread over the rocky terrain like some dark plague of pestilence. Leaping, scrabbling, running, and charging forth were Gob...

Policy and Rules

Game Play Essentials Introduction

  INTRODUCTION The policies on Aalynor's Nexus have been designed such that the majority of the player base can enjoy the game without fear of harassment, being taken advantage of, or being treated unfairly at the same time ensuring that Aalynor's Nexus cont...

Emissaries - Old

From the History Books Gods & Religion

  Guidelines for Emissaries Emissaries run the administrative aspects of a church. They are the voice of their Deity. They teach, train and are mentors for church members and they ensure the word of their Deity is heard throughout the realms. They also accep...

Roleplaying Basics

Game Play Essentials Introduction

  The Basics of Roleplaying in Aalynors Nexus Roleplaying in the realms of Aalynor's Nexus is as necessary as it is enjoyable. Indeed, it is the concept upon which the realms are fundamentally based. Aalynor's Nexus is a world in and of itself, with its own ...

Non-Player Characters

Game Play Essentials Introduction

  NPCs Non Player Characters, or 'NPC's,' are those characters, usually controlled by the Gamemasters, who exist solely for the purpose of roleplaying, and of advancing the ever-developing plot of our timeline. They range from army generals, to malevolent en...

Premise & Alignment

Game Play Essentials Introduction

  Adventurers & Heroes of the Allied Races The major premise of Aalynor's Nexus is that all player's take on the role of Adventurers and Heroes which have the ultimate goal of protecting Nexus the City of All Races from all enemies, to safeguard the Allied R...

Attributes (Stats)

Game Play Essentials Races, Classes, & Stats

!WIP! Page needs updating to reflect new balance changes once they are settled on !WIP! Overview It is important to consider, when choosing ones statistics, what exactly the numbers mean. Characters are given 50 points to use at first level and the average s...

Combat Movement

Game Play Essentials Weapons, Movement, & Tactics

Combat in the realms of Aalynor's Nexus is unique for its realism, complexity, and excitement. The skill of the enemies, the variety of tactics available, allow for battles that appeal to the player on an almost visceral level: the heart pounds, the blood sing...

Weapon Proficiency

Game Play Essentials Weapons, Movement, & Tactics

Weapon Proficiency, or 'skills,' determine a player's ability to use each of the six types of weapons in the realms - sharp, thrusting, pole, blunt, missile, and, for monks only, Hand-to-hand. Each character in Aalynor's Nexus begins with a certain amount of s...

Healing Spells

Game Play Essentials Magic's of Nexus

All currently known healing spells. Vigor Cl1 Mg1 Pl1 Rg1 Bd1 Tf1 Bb1 Fg1 Mk1 Mana used to cast : 2 The vigor spell refreshes its target. When casting the spell, the caster pretends to be throwing a s...

Offensive Spells

Game Play Essentials Magic's of Nexus

All currently known offensive spells. Hurt Cl1 Mg1 Pl2 Rg2 Bd2 Tf4 Bb7 Fg5 Mk3 Mana: 2 Range: 3 Mana cost: 3 The lowest level spell of the air realm, hurt can be cast by a first level mage. In casting...

Support Spells

Game Play Essentials Magic's of Nexus

All currently known support spells.   Light Cl3 Mg3 Pl4 Rg4 Bd4 Tf7 Bbn/a Fgn/a Mk5 Mana used to cast : 5 The light spell causes the target to begin to glow, radiating a soft light. To cast this spel...

Cities and Towns

Game Play Essentials Getting Started, Geography, & Custom Bags

  Nexus, The City of All Races The City of the Nexus was the last major population center remaining free on the continent after the fall of Tholm. Built on top of the ruins of the ancient Daer'lin city from lore, it has become home to members of all allied r...

Barbarians

From the History Books Heroes of the Realms

Most of these histories were taken first hand while the Hero still lived. Doubtless all are long dead by now. Arkenon Class: Barbarian Race: Half-Giant It all began one blistery hot summers eve in a small village of half-giants. Arkenon was born on Ruvur, t...

Bards

From the History Books Heroes of the Realms

Most of these histories were taken first hand while the Hero still lived. Doubtless all are long dead by now. Ashara Class: BardRace: Human Well, I have been outrunning a scribe for days now, and I think he is getting close to catching me, so I've decided I...

Clerics

From the History Books Heroes of the Realms

Most of these histories were taken first hand while the Hero still lived. Doubtless all are long dead by now. Alix Class: ClericRace: Human "Where the hell is our money?!" Alix yelled slamming a man against a wall. His gang the Red Bands had quite a reputat...

Fighters

From the History Books Heroes of the Realms

Most of these histories were taken first hand while the Hero still lived. Doubtless all are long dead by now. Aleph Class: FighterRace: Half Elf Aleph's story begins with his parents. His Mother, Malana, was a very attractive Elf of royal blood. Her kingdom...