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Gods & Religion
Texts related specifically to the Gods and Religions filling the world of Aalynor's Nexus.
Races
Dark-Elf History:Civil war is a familiar thing to the Dark-Elves (Drow). During the first War of the Races they betrayed their own brothers, dooming themselves to the shadows that filled their hearts. This first civil war ended with a mass exodus of the Dark-...
Heroes of the Realms
From the archives of the old Nexus Library. Histories of past Hero's long gone. Book pages that have not yet crumbled to dust or were deemed worth re-copying for safe keeping.
NPCs
List of NPCs and the relevant notes for their personality and encounters with players.
Guild of Knowledge Library
Text saved from archives about the old Library of the Guild Of Knowledge. Keep in mind that this is information about the old game. Some of it may not apply to the new game.
Statistics Guides
Understanding how to Query and Read statistics from the API
Getting Started, Geography, & Custom Bags
How to join Nexus and where to get started leveling in Altin. Plus other info about the world of Altin. Additionally how to purchase custom bags.
Storyline Notes
This will be a constantly updated section of notes regarding the current state of ongoing quests and storylines. It contains information that all characters would have available and will be engaging in.
Bardic Words of Art
This area will be dedicated to collecting and preserving the works of our members. If you would like to submit a story, song, poem, or piece of artwork, please PM a GameMaster.
Events from History
Log submissions of Players old and new to tell the hidden stories of the realm.
Status Effects on Creatures
Add status effects to creatures: Melee Range/standing next to a creature Players take shared fire damage. (fighting a mob that is burning) Players take water damage/being to drown from a water elemental Multiple players are required to soak a single ...
Status Effects on Weapons: Poison and Elemental
For a full read-through of the ideas: https://aalynorsnexus.net/t/poisons-and-dual-wield/59 Paraphrasing: Instant Poison: Immediate, smaller tick damage on melee attack Stacking dot Poison: Builds up damage over time on a target. (This adds an entirely ...
Ideas to curb over hunting a zone.
Copy/past from discord: There are a few more suggestions for this topic. Will update accordingly. telor — 06/21/2021I’m going to bounce of this with more hypotheticals. Instead of the room being reduced to drop less, could the player potentially be flagged...
Attune Items - Meld Shop
Used to be able to attune items at the meld shop for a hefty fee so that if you ever died they would travel with you to the healing hand. Made it so you could keep on fighting if you died and not be stuck if you cant get back out to your corps where you died. ...
Poison/Disease
Outside of the first few levels, poison and disease are easily countered. New iteration idea: -Adding disease/poison ticks to attacks and/or on use and movement. -Adjust disease/poison so they are only partial resisted, scaling could be based on a number...
Toggle for limiting the number of a specific mob.
Add a toggle to mobs to limit the number that can spawn in a room. That in combination with a permanent flag for a creature could offer a few different choices when designing a room. 1. It could add a bit of flavor to a hunting location. Have a special ...
Edit spawn timers on the front end.
For the sake of an example, think of gate guards, or two wolves outside of a den. I would like to be able to adjust spawn timers for mobs on the front end. Two Guards, would spawn as perm mobs, (would need to be able to limit the number of spawns, so we do...
Notes on Religion & Ethos
In the beginning, there was Void... Void was great, but empty, and hungered... From Void were born two brothers, the True Gods which did form all of creation... Aalynor and Tilnar, brothers, equal but unique. The Brothers embodied the Light itself, the force ...