Custom Equipment Guides
Custom Equipment
So you've got some gold to throw around? Been wondering just what money can buy in Nexus? Been to all the shops and can't find that extra special item that makes your character stand out? Well, my friend, it can be done... If you've got the gold marks.
Special Items can be commissioned from a GM, who will set their master craftsmen to the task. Any item you wish can be crafted, be it a weapon of death, armor or clothing to protect any part of your body, or a nice container to keep your stuff in.
These pieces of equipment are of top quality, and all come with a base 400 hits of durability. More hits can be added, but the price goes up the longer you want it to last. All commissioned armor and weapons are enchanted, and of such high quality that they are guaranteed never to shatter in normal use. You can have your items glow, and solve that pesky torch problem.
The base weight on each object is:
15 lbs for weapons
25 lbs for armor
20 lbs for shields
20 lbs for anything else
However, they can be made lighter through use of special materials & magics for an additional 5% of the cost per pound lighter. There is a minimum weight of 5 lbs except rings. All the weapons produced, are guaranteed never to shatter in normal use.
Best of all, you get to choose the name and appearance of any piece of equipment you want! Please limit names to 20 characters, and descriptions to 75 charters. And it all comes with a guarantee! If you don't like the item, you're guaranteed to not get your money back! Our craftsmen will give you exactly what you ordered, and not what you meant to order. Remember, the handiwork of the master craftsman isn't cheap.
Warning: Be sure you have your choices decided and the gold available before asking for it to be constructed. You don't want the master craftsmen sending their collection agents after you.
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Armor & Clothing (gold):
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Base Construction Cost: 75,000
Per Armour Point (1-30) 100
Per Armour Point (31-50) 300
Per Armour Point (51-70) 500
Per Armour Point (71-90) 700
Per Armour Point (91-100) 1000
Per Armour Point (101-110) 1500
Per Armour Point (110+) Your soul, firstborn child, and several pounds of flesh.
Wear Location:
Body Armor No surcharge
Shield + 25% object price
Other + 75% object price
Rings + 125% object price
Bonus Powers:
Object sheds light: 10,000
Durability hits (per 100) + 25% object price
Maximum Armor Values - Crafted Armor:
| Tier | Body | Legs | Arms | Feet | Head | Neck | Hands | Shield | Finger |
| 4 | Body = 50 | Legs = 40 | Arms = 15 | Feet = 15 | Head = 30 | Neck = 15 | Hands = 15 | Shield = 20 | Finger = 4 |
| 9 | Body = 70 | Legs = 50 | Arms = 25 | Feet = 25 | Head = 40 | Neck = 25 | Hands = 25 | Shield = 40 | Finger = 6 |
| 14 | Body = 90 | Legs = 60 | Arms = 35 | Feet = 35 | Head = 50 | Neck = 35 | Hands = 35 | Shield = 60 | Finger = 8 |
| 19 | Body =110 | Legs = 70 | Arms = 45 | Feet = 45 | Head = 60 | Neck = 45 | Hands = 45 | Shield = 80 | Finger = 10 |
| 25 | Body = 130 | Legs = 80 | Arms = 55 | Feet = 55 | Head = 70 | Neck = 55 | Hands = 55 | Shield = 100 | Finger = 12 |
Example:
Bonecrusher wants a shield with 80 Armor Points, that glows, weighs 15 lbs, and has 700 durability hits.
Using the table, this item will cost: (gold):
Base Price = 75,000
Armour Points 1-30 (30 * 100) = 3,000
Armour Points 31-50 (30 * 300) = 9,000
Armour Points 51-70 (20 * 500) = 10,000
Armour Points 71-80 (10 * 700) = 7,000
Glows = 10,000
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114,000
Shield Wear: + 25% cost: = 28,500
Extra 300 Hits: + 75% cost: = 85,500
5lbs Weight Reduce: +25%: = 28,500
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= 256,500
For a mere 256,500 gold, Bonecrusher gets the shield of his, and everyone else's dreams! What a deal!
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Containers (gold):
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Base Construction Cost: 15,500
Per Item Capacity (1-10) 500
Per Item Capacity (11-20) 1,000
Per Item Capacity (21-25) 1,500
Per Item Capacity (26-30) 2,500
Bonus Powers:
Weightless Bag 150,000
Weight
20 lbs. 0
18 lbs. 2,000
16 lbs. 4,000
14 lbs. 8,000
12 lbs. 16,000
10 lbs. 20,000
9 lbs. 30,000
8 lbs. 45,000
7 lbs. 75,000
6 lbs. 95,000
5 lbs. 125,000
For those of you with homes, or apartments, 50-item unmovable, permanent chests are available for the low, low cost of 150,000 gold marks. These chests help you store your treasures in a nice, safe, happy place. However, we will not put more than 100 items worth of chests in any one room.
Example:
Bonecrusher wants a bag of holding, able to carry 15 items weightlessly, and only weigh 7 lbs.
Using the table, this item will cost: (gold):
Base Price = 15,500
Item Capacity 1-10 (10 * 500) = 5,000
Item Capacity 11-15 (5 * 1000) = 5,000
Weight: 7 lbs. = 75,000
Weightless Holding = 150,000
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= 250,500
For a mere 250,500 gold, Bonecrusher gets his bag of holding and can now carry another 12 items without concern to weight! What a deal!
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Weapons & Instruments (gold):
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Base Construction Cost: 50,000
Max. Damage per point (1-20) 1,000
Max. Damage per point (21-30) 3,000
Max. Damage per point (31-40) 5,000
Max. Damage per point (41-50) 7,000
Max. Damage per point (51-60) 10,000
Max. Damage per point (61-70) 13,000
Max. Damage per point (71-80) 15,000
Max. Damage per point (81-90) 17,000
Max. Damage per point (91-100) 20,000
Note: No commissioned item can have a maximum damage above 100 points.
Number of Dice:
1 dice to roll damage 0
2 dice to roll damage 2,500
3 dice to roll damage 5,000
4 dice to roll damage 7,500
5 dice to roll damage 10,000
6 dice to roll damage 15,000
7 dice to roll damage 20,000
8 dice to roll damage 30,500
9 dice to roll damage 40,000
10 dice to roll damage 50,000
Note: To increase the minimum damage beyond the number of dice is 10,000 per point of damage, to a maximum of 50% of the weapon's maximum damage, and 20,000 per point for points from 51%-66%.
Enchant:
1-2 enchantment 0
3-4 enchantment 1,000
5-6 enchantment 3,000
7-8 enchantment 5,000
9-10 enchantment 7,000
11-12 enchantment 10,000
13-14 enchantment 20,000
15-16 enchantment 30,000
17-18 enchantment 40,000
19-20 enchantment 50,000
Note: No commissioned item can be enchanted above 20
Maximum Damage Per Tier:
Tier 1: 15
Tier 2: 20
Tier 3: 25
Tier 4: 30
Tier 5: 35
Tier 6: 40
Tier 7: 45
Tier 8: 50
Tier 9: 55
Tier 10: 60
Tier 11: 65
Tier 12: 70
Tier 13: 75
Tier 14: 80
Tier 15: 85
Tier 16: 90
Tier 17: 95
Tier 18: 100
Warning: Level restrictions apply to custom equipment as they do for all normal weapon drops in the game.
Bonus Powers:
Object sheds light: 10,000
Extra shots (per 100) + 25% object price
Example:
Bonecrusher wants a magic Crusher that does up to 36 points of damage. He can choose to roll a single die for damage (1d36), 2 dice (2d18), 3 dice (3d12), 4 dice (4d9), 6 dice (6d6) or 9 dice (9d4).
The more dice rolled, the higher the minimum damage of the weapon, and the more likely the weapon is to strike in the mid-range for damage, avoiding rolling 1's and 2's on a weapon with a max damage of 100.
Bonecrusher decides he wants his magic Crusher to be a + 6 weapon, and do a max of 36 points of damage by rolling 4 dice. He figures he wants a litle more "solid" punch, so he ups the base damage to 14. He decides to give the Crusher 700 hits, just like his shield, and to have it cursed, so he can't lose it..... Using the tables, this item will cost:
Using the table, this item will cost: (gold):
Base Price = 50,000
Max Damage 1-10 10 * 1000 = 10,000
Max Damage 11-15 5 * 3000 = 15,000
Max Damage 16-20 5 * 5000 = 25,000
Max Damage 21-25 5 * 7000 = 35,000
Max Damage 26-30 5 * 10000 = 50,000
Max Damage 31-35 5 * 13000 = 65,000
Max Damage 36 1 * 15000 = 15,000
4 dice damage = 7,500
+10 to base (<50%) 10 * 10000 = 100,000
Enchantment = 10,000
Cursed = 25,000
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407,500
Extra Hits: + 50% cost: = 203,750
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610,250
So, Bonecrusher gets his Crusher + 6, a cruel and
nasty weapon, for the low, low price of 610,250!
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So, now, you ask, where can I get these wonderful items? The answer is QUITE simple. Just sendmail to Amaya for a free estimate, and then give the go ahead, and you too can own an item grand enough to make all your friends drool and all your enemies wimper! Sendmail now!
Oh, and one last thing... If you ever do run into Bonecrusher in a dark alley, I'd recommend running...