Character Classes
Barbarian
RaisedYou feel no pain in the harshred Wastesrage! The Barbarian of theNexus north,is beyondbrutality incarnate, doing unspeakable things to their enemies through liberal applications of brute force and blunt objects. The Barbarian’s premier ability is Berserk, allowing them to express their most feral impulses into the Crystaldestruction Mountains,of livingall inthose nomadicwho tribesstand wanderingagainst them. Although not as adept at tanking as Fighters, the land,Barbarian barbariansis arestill heartytaught warriorsthe capablerequisite of sustaining blow after blow from opponents. Barbarians are feared by many, as they possess a blood-lust which drives them in battle, almostknowledge to comprehend Circling enemies and to maintain threat. Additionally, the veryBarbarian brinkmay ofattempt to bash their sanity.
A barbarian can bash its opponent, usuallyfoes with a blunt objectweapon orat weapon,the inflicting incredible amountsoutset of damagean andengagement, renderingleaving them stunned for a while and unabledealing to attack. They are quite adept at all forms of melee combat, preferring a good club or sword, and are good at circling their opponents.damage.
Bard
Wandering the land, seeminglywith withouttheir own purpose, bards can be expected tooften spend their lives in search of the arts and the sciences. They are very clever and resourceful, the jack of all trades, but the master of none. Bards have the reputation of being skilled entertainers, and are often called upon to recount tales of heroics, legends, and any news they have heard in their travels.
Bardic Magic is weaved through the Bard's Song to affect their environment. The Bard gains the ability to shape the magic of the realms through his/hertheir instruments and singing. Much Bardic Magic has been rediscovered, and much more remains to be discovered for the truly steadfast and relentless wanderer.
Cleric
A cleric is the most powerful of the classes in the arts of healing, and thea single most importantcritical component of any successful campaign. In addition to the ability to heal, the cleric can turn the undead.undead, causing massive damage and potentially disintegrating them to ashes. Clerics can also achieve magical powers only bested by a mage, and in some cases can cast spells that even a mage cannot achieve. However, their offensive spell capabilities do not stretch beyond the lower tier spells - their strength lies in their curative abilities.
TheExperience powercan ofbe earned by healing other players under attack if the mob dies. However, you will have to attack with a cleric flows into them from the Deities. Their realm of magic is Faith Magic. A cleric not alignedweapon to anylevel one Deity derives their powers from their aligned collective, however, those who choose to devote themselves to a single Deity will find their ability to manipulate Faith Magic greatly improved. Those who turn their back upon their Deity will find their abilities greatly diminished, and in some cases, non-existent.
Clerics have the ability to research spells in the domain of Faith Magic once they have reached the twelfth-tier of the guild. Clerics earn experience at a greater rate thanup any otherproficiency class,with as they receive for a bonus per round for the amount of healing they perform on others.those.
Fighter
Proficiency. Discipline. Execution. All professions can learn to use their chosen instrument of destruction with adeptness, but none with more devastating effect than the Fighter of Nexus. The fighterquintessential Master-at-Arms, the Fighter’s martial strength is atied masterinherently to their proficiency with their chosen weapon. Fighters output significant amounts of thedamage fightingmainly arts.by Asstriking multiple times at higher weapon skill levels. The Fighter is capable of passively Parrying enemy attacks, and at higher levels can riposte for additional damage. Fighters are the fighterpremier advances he will achieve great proficiency in the usetanks of weapons, far surpassing any other class. The fighter isNexus, able to bash,maintain circle,high amounts of threat from enemies with skills such as hamstring and parry opponents with great skill, using swordplay and cunning to outwit their enemies.circle.
Mage
A master of the magic arts, theMages mage will gainare the powermost devastating spell-casters in Nexus. Students of the weave, They martial their elemental skills in the same way Fighters do their weapon skills. What they lack in physical strength and constitution, Mages make up for in knowledge of the realm's magics. Generally preferring to unleashhurl incredibletheir amountsspells offrom damagea bydistance meanswhile ofcovering spells,themselves butin magicmagical aloneshields cannotand overcome all enemies.resists. A mageMage can teach low level spells to other players, once the mage has learned them. InMages addition,can thealso mageenchant is the only class that is ableweapons to enchantprovide things.
Magesdamage, arewhich incredibly ineptincreases at mundanehigher combat, and receive a penalty when using all types of weapons. In group combat, mages will typically stay behind the fighters (who offer some form of protection) while they hurl their deadly magic at their foe. Due to the nature of the magics, mages cannot wear normal armor or shields, they can only wear robes which have been magically crafted so as to not interfere with their arcane manipulation of the magical Weave. Their intense use of magic has a negative side effect, in that it wreaks havoc on their bodies, although sharp in mind in spirit, a mage is often frail well before their years, this increases their vulnerability to physical mundane damage. A mage does extremely poorly in hand to hand or melee combat, preferring instead to stand behind the more physical members of his/her party and hurl spells at the enemy.
Mages have the ability to research spells in the domain of Arcane Magic once they have reached the twelfth-tier of the guild.Tiers.
Monk
The monkMonk is the master of self-discipline.discipline, Bychanneling calling upontheir inner strength,strength thecalled monkChi to both cast spells and for physical feats. Monks prefer to fight with their bare hands and don't use weapons, their deadly hand-to-hand combat skills are enhanced by their Chi. They can doattempt to cause grave damage to foes.foes Aby monk must spendfocusing their timeChi inon self-contemplation,a growingTouch strongerof allDeath. the time. TheyMonks can also call upon their strengthChi to healcast themselvesbasic healing spells, as well as resists and other support spells once learned. They are able to hide, sneak, search, and pick locks, but not as well as Rangers or others, or to hide from their enemies. With intense concentration, they can pick locks and move unseen.Thieves. The path of the monk is a hard one, but those few who choose it willoften beexperience rewardedinner with powers beyond most mortals. Due to the nature of the monk, they cannot wear most armors and cannot use rings or shields. Their hands must be free so they can use their special fighting skills.
Upon attaining the eigth-tier of their guild the monk gains the ability to focus their Chi to attack creatures with magical auras. As their Chi grows in strength they gain natural resistance to attacks, and normal armor is unwearable as it perturbs the flow of their life energies. They are most comfortable in monk's robes which grant no protection from attack, but tell others of their rank and ability. To wear a robe beyond ones station is considered extremely dishonorable.peace.
Paladin
The paladinPaladin is a brave warrior of faith.faith, stalwart in their defense of the Allied Races. A mix between a tank and a healer, the Paladin is proficient at both, but an expert at neither. The paladinPaladin iscan Shield Slam their enemies, stunning them and generating a powerfullarge warrioramount andof healer,threat. andAdditionally, likethe clerics,Paladin may pray to any gods listening to raise their Piousness for a limited time to increase healing. The undead are an arch-enemy of Paladins, who can turnTurn thethem undead.to Atry paladininflicting suffersmassive adamage lossor ofpotentially experiencedisintegrate ifthem heto fleesash. fromThe combat,Paladin ascan italso isenchant aarmor dishonorableto act.
Aadditional paladin's power is derived directly from the Gods. A paladinprotection, which followsincreases noat specifichigher Deity has minimal abilities derived from the align collective, while one who takes on the mantle of upholding the virtues and ethos of a specific Deity will gain considerable ability in Faith Magics. A paladin is required to tithe in order to advance in level by making offerings upon a special shrine within the temple of their chosen Deity.Tiers.
Ranger
AStealthy rangerand isdexterous, the Nexus Ranger prefers to Snipe enemies from afar, ambushing from a skillfulhidden fighterlocation and causing massive damage. They are able Haste, increasing the speed of their actions and movement for a time. The Ranger makes the shadows their ally, able to Hide and Sneak with theenviable abilitiesproficiency. toThey trackalso opponents,excel toat searchsearching for hidden exits, monsters, and treasures,treasures. This makes Rangers one of the best scouting classes in all of Nexus, and toan hideessential fromresource enemiesduring very well. A ranger can hasten, and thus be allowed to attack faster than other classes.
Rangers are a necessity for any adventuring party, as tracking and scouting is always required.quests. Parties without a rangerRanger can become helplessly lost, or ambushed.
Thief
Masters of the shadows and an offensive powerhouse, the Thief can Backstab foes with Sharp or Thrust weapons for massive damage. A thiefThief is a very valuable player in any group of adventurers, and in some cases,cases necessary.necessary Aif thiefa islock capableneeds to be picked. Thieves can also Steal from some opponents as their namesake implies, but beware that mobs will protect their pockets fiercely. They are also adept at sneaking and searching for hidden exits, monsters, and treasures. This makes Thieves one of pickingthe locksbest scouting classes in all of Nexus, and stealingan fromessential opponents,resource andduring hasquests. theParties abilitywithout toa sneakThief undetectedcan frombecome placehelplessly tolost, place.or ambushed.
Although their scouting abilities pale in comparison to that of a ranger, they are still quite adept.