While such were not part of the original Nexus, I think professions have much to offer in a game without hindering the original Nexus atmosphere. (plus it doesn’t hurt to ask ).
I always found it odd how you beat the crap out of a mob, strip it’s armor, weapon ect (if survives – hence dropped) and its brand new. And is one of things enjoy quite a bit in any MMO game I’ve played in the past.
Killing a Dragon would have a chance to drop scales (or will have to be “skinned”?) instead of full armor, which then to be used for creating the already mentioned armor with quality based on the crafter skill. Which could be further enhanced by “Enchanter”.
Now I’m not sure if “mining” per say would be feasible, but should be able to hunt in a mine zone for raw ore and/or other materials to be used for weapon smith, blacksmith and such. Which will open opportunity for mat’s hunt groups, people can post request’s for mat’s – much like before it was done for devices. And it henances the role play options, character buildup, history ect.
Random notes on crafting:
Dwarfs - having natural affinity towards weapon smith, blacksmith
Elf’s - having natural affinity leatherwork
Sprites - umm find gems?