So, I was thinking about monks and I feel like they never had a very defined role in a group. They had a lot of cool abilities and perks, with the whole scaling without armor. They could cast resists and stuff but couldn’t really heal and they more or less needed a stun device to offtank, and monks were very effective tanks for things around their level but struggled at lower levels to tank things above their level because they had to wait for their passive armor to scale.
I was thinking mainly they need some kind of taunt, so I was thinking something like Dragonkick would be in the flavor of that martial arts vein. It could work a few different ways, but what I think would be cool if its possible was that it had a minor stun component but also knocked humanoid or smaller mobs back several tiles. So your in the middle of the room persay and your cleric just turned a Vampire and took aggro, it steps in next to him, you dragonkick it and flies to the back of the room is stunned momentarily and you take aggro back. It wouldnt work on larger mobs as we dont want Gokus running around Nexus, but it might make for an interesting mechanic that gave monks something unique to bring to the party.
Or if thats not possible to code just make it like charge and they could Lui Kang across the room.
Also, in helping to define a role, and since we wont be using thac0, may want to add a dodge chance for monks to assist in their tanking abilities.