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Status Effects on Creatures
Add status effects to creatures: Melee Range/standing next to a creature Players take shared fire damage. (fighting a mob that is burning) Players take water damage/being to drown from a water elemental Multiple players are required to soak a single ...
Status Effects on Weapons: Poison and Elemental
For a full read-through of the ideas: https://aalynorsnexus.net/t/poisons-and-dual-wield/59 Paraphrasing: Instant Poison: Immediate, smaller tick damage on melee attack Stacking dot Poison: Builds up damage over time on a target. (This adds an entirely ...
Ideas to curb over hunting a zone.
Copy/past from discord: There are a few more suggestions for this topic. Will update accordingly. telor — 06/21/2021I’m going to bounce of this with more hypotheticals. Instead of the room being reduced to drop less, could the player potentially be flagged...
Poison/Disease
Outside of the first few levels, poison and disease are easily countered. New iteration idea: -Adding disease/poison ticks to attacks and/or on use and movement. -Adjust disease/poison so they are only partial resisted, scaling could be based on a number...
Toggle for limiting the number of a specific mob.
Add a toggle to mobs to limit the number that can spawn in a room. That in combination with a permanent flag for a creature could offer a few different choices when designing a room. 1. It could add a bit of flavor to a hunting location. Have a special ...
Edit spawn timers on the front end.
For the sake of an example, think of gate guards, or two wolves outside of a den. I would like to be able to adjust spawn timers for mobs on the front end. Two Guards, would spawn as perm mobs, (would need to be able to limit the number of spawns, so we do...