Statistics Guides Combat Statistics The Combat Metric Struct: type CombatMetric struct { Action string ActionType int // damage 0, heal 1 Mode int // melee 0, ranged 1, spell 2, item 3 TotalDamage int Resisted int FinalDamage int AttackerType int // player 0, mob 1, npc 2 AttackerId int AttackerTier int VictimType int // player 0, mob 1, npc 2 VictimId int CombatTime time.Time} Action: Is the action being performed, or the action that the mob is taking e.g 'kill'  'backstab'  'range_vital' ActionType: Whether it is healing or damaging Mode is whether it is melee, ranged, spell, or item based TotalDamage, Total damage that was issued Resisted:  How much damage was removed from the total inflicted