# Ideas to curb over hunting a zone.

**Copy/past from discord:  There are a few more suggestions for this topic.  Will update accordingly.**

telor — 06/21/2021  
I’m going to bounce of this with more hypotheticals. Instead of the room being reduced to drop less, could the player potentially be flagged by the room with a flag that says, “this character had been here a long time, no more goodies for you.”  
\[11:16 AM\]  
That way if a different group of players comes the next day, the room is still useful to them and not ruined by a higher powered group.  
\[11:16 AM\]  
The only downside to this is a player running multiple characters in time steps  
\[11:17 AM\]  
Therefore taking advantage of the room.  
\[11:17 AM\]  
Just a thought.

Arcadia — 06/21/2021  
I like it. Then if we add rangers "assess" ability to a room, they could see "This area has been exhausted by X and X, and X, they cannot be part of the hunting group."

1  
\[11:17 AM\]  
I've been stubbing out 'instances' along the way too. Technically we could use something like that as well.